Nowhere to Run
Nowhere to Run
Sold Out

Nowhere to Run [DSK - 111]

R 17.99
 per 

Shipping calculated at checkout.

Select The Options Above
Description
  • Rarity:

    U

  • #:

    111

  • Creature Type or Sub Type:

    Enchantment

  • Rules Text Contains:

    Flash

    When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.

    Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Free shipping on orders over R1900

Standard delivery within 2–5 business days